Latest News

 

• January 18th, 2004

EDuke 2.1 has been released as-is under GPL  You can download it here.

• January 18th, 2002

Version 2.1 work is still underway. I do not have much spare time to work on it currently, so progress is slow.

• September 25th, 2001

Version 2.1 work is well underway. Two major items left to add:

  1. Projectile Control
  2. MOD selection menu system (mods in sub directories and menu selection of which one to run.

• September 4th, 2000

I have added the chaingun to being displayed completely under CON control

See Latest Features for a description of how all this works (in a future release)

• August 27th, 2000

I have the pistol and the shogtun displaying completely under CON control

To facilitate the Shotgun code, I also added a switch statment to the CON Language.

See Latest Features for a description of how all this works (in a future release)

• August 10th, 2000

I spent a couple of hours last night getting the PISTOL to be displayed entirely under CON control.

I found a bug in variable processing.  This is probably what was reported as having 'myconnectindex' having bad values.

So, I'm porting all of the weapon display code over to CONs.  In doing this I will also probably end up implementing some other language features to allow me to keep my sanity and not have the code look really ugly.

My general requirements for the testing teams.  The members must:

 

• August 9th, 2000

I am working on experimenting with features for 2.1.  See the Features Database for details on expected features.

Currently, I'm working on displaying tiles on the screen under CON control for controling the display of the weapons.  I currently have a fist hard-coded to display all the time.

I will soon be contacting the TC Teams and discussing plans for 2.1.  I expect to make the final decision which teams (two to three teams) I will work with on 2.1 in a little over a week.

• July 31st, 2000

If you are on a team that is planning on using EDuke 2.0 for your TC, please contact me via email.

I will soon start work on EDuke 2.1 and will want people creating TCs on the testing team.

• July 28th, 2000

EDuke 2.0 released.   You can download the EDuke patch here

• July 27th, 2000

Release from 3D Realms will be the morning of the 28th (Friday).

• July 18th, 2000

3D Realms says release is 'soon'.

• July 6th, 2000

Still awaiting word from 3D Realms about the release.

• June 22nd, 2000

Many releases in the past couple of days.

EDuke has been sent to 3D Realms for release.

• June 10th, 2000
I am very busy with my Real Job(TM), so I have not had time to do a new release for a little more than a month now.

Since EDuke started 6 months ago, I feel it is time to actually release something.

I plan on finishing up a few minor additions and then talking to 3DRealms bout getting released.

The other major items remaining will be in a next version.

• April 30th, 2000
Build 15 released with more global variables.

• April 30th, 2000
New Duke Insider article detailing the userdef settings.

• April 29th, 2000
Build 14 released with more features to play with.

• April 27th, 2000
Build 13 released containing eventloadactior and sqrt commands.

• April 26th, 2000
New Duke Insider article detailing the player structure access.

• April 14th, 2000
Build 12 was released. Access to player structure.

• April 5th, 2000
Build 11 was released. Mainly bug fix for findndearxxx.

• April 4th, 2000
Build 10 was released. Mucho neat features for inter-actor communication.

• March 16th, 2000
Added article on Room Over Room. Click on it on the left.
There is still lots of work to do... Until I get a block of time, 'ship' time for the first version is still at least two weeks out.

• March 3rd, 2000
I released Build 09 with the get/set stuff in place. This will allow the team to start playing with the stuff to see what they can do. There is still lots of work to do....

• March 3rd, 2000
I have not made much progress lately due to work. The release date is still at least two weeks out. Hopefully, I will be able to spend some time this weekend.

• February 17th, 2000
I am still extremely busy with work lately, but I have started making more changes in the source.  I'm adding direct access to Sectors, Walls and Actors (sprites).  This is necessary to allow more extensive control over the action from the CONs.  From this will follow commands to find targets, process AI, etc.

The commands are looking like:

getactor[TARGET].picnum TARGETPIC

This gets the value of the picnum from the actor ID specified in TARGET into the TARGETPIC variable. Some of these commands will, of course, be redundant with current commands; but since they can operate on ANY item, and not just the 'currrent', they will have much more use.

For instance, 'CSTAT' is a well-known command. The same thing can be accomplished by:

setactor[ME].cstat VALUE

• February 14th, 2000
I have been extremely busy with work lately (we just shipped two projects and are now preparing for the next; among other work-related emergencies). Unfortunately, this means that I have not had any time to work on EDuke.

This puts me about two weeks behind 'schedule'. I had originally hoped to have a release about this time, but that is delayed. Hopefully, I will be able to get back to the code later this week.

• February 1st, 2000
A screen shot from my machine.. Working on the code... dukes1.gif